There are a few abandonware games that still hold up very well. With Dominus, you're the dark lord of a land (I assume dark, your minions are monsters and you have a torture chamber) and you're defending your realm against the forces of... other evil.
The overhead map display tells you when and where enemy forces are invading and your stronghold is at the center. You can deploy monsters or traps in any square. I concentrate my traps and forces on the stronghold and only deploy my monsters out when I'm feeling aggressive. Enemy tribes can collect all kinds of resources from your land, but if that hurts you in any way, I never figured out how.
While the enemy tribes are busy pillaging empty villages and squares, I send my own monsters out to collect materials for traps and spells. I don't even bother leaving any to defend the base because it will be a good bit before the enemies move toward the strong hold.
On the create spell page, I create as many nets and teleport spells as I can. The reason is because I want to take as many live monsters as I can. When I start making traps, I'll make non lethal capture traps for the same reason.
I start netting enemy monsters. Live enemy monsters are a resource. Every enemy monster you catch can be added to your own army, plus you may catch a commander and negotiate peace with his particular tribe.
Here, I'm interrogating one of the Dark Folk. (That's the name of the tribe, not a racial thing. They're bats: nocturnal. Dark.) Nine times out of ten, all I want to know from them is their rank. If they're anything other than a commander or a mage, I send them directly to the kennel to join my own army.
There are interrogation options, four degrees of threats or flattery. Some tribes, like the Dark Folk in this game, respond well to flattery. But not every prisoner is the same and some are more stubborn than others. I had to interrogate that bastard three or four times just to find out he's a scout.
You can also mutate captured monsters together to create unique things, which is amusing but I haven't found it to be very practical.
My monsters finish gathering components after about 15 minutes. It's time to fight now because the enemies are coming into my stronghold. Traps along stairways and walls thin the numbers for your warriors. Keep a close eye on all battles, because it's pretty easy for a sizable army to get decimated if you're not there helping with spells and reinforcements.
You can also enter battle as the overlord himself (yourself) but I never figured out how to make him walk
And I was feeling aggressive so I also attacked a big group that was stealing my stuff outside the walls.
You return to the interrogation room often, replenishing your forces and always searching for that commander that can make his tribe leave you alone.
Mages are fun because you can learn new spells from them. But it takes several mages to learn one spell because they each only know one ingredient for the spell.
Here's the guy you're really after. If you can make a deal, his tribe is eliminated from the game. Making that deal can be easy or hard. I never really studied it, but I do feel like it helps if he's lost a lot of warriors.
I never did catch that Dark Folk commander. Maybe that's him looking down at my kingdom as I leave the bodies of his warriors to rot?
Anyway, my tribes killed them and I won the game. It ends there, but in my head I go on to demand tribute from all of the tribes that surrendered and raze them when they run out of gold.
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